World Machine Development News World Machine Pro Development

Bugfixing, et al

This last week and the next several are devoted purely to bugfixing. My goal is to have tamed nearly all quirks, and have all functionality at its full level, by the end of that period. At that point we’re very, very close to release. Just documentation and a few other things and then we’re ready to go.

In response to those of you who have been commenting here about the possibility of purchasing early, I definitely appreciate that people want WM 2 as soon as possible, and am gratified by it! It’s been a very long time in coming. However, I want to present the best possible product to the public upon release — that means no bizarre errors or bugs that leave you confused as to if you’ve done something wrong, or have done it right and its just not working yet.

We’re almost there everyone! It’s been a 26 mile marathon, and the last 8 miles have been truly grueling. But there’s 3/4 of a mile to the finish line. Time to run.

By Stephen

Founder of World Machine

9 replies on “Bugfixing, et al”

….nearly there! 🙂

Wm 2.0 is an extraordinary achievement- be proud….soon!


“Run, Stephen, Run!” 😉
Great to hear. I applaud your dedication to wanting to get it right for release. Best of luck with the remaining bugs.

you shouldnt release info about a near Worldmachine 2 release on 1st of April 😉
Apart from that – I am still looking forward! Good luck for the “Endspurt”

May your bugs be easily traceable and good luck on the home stretch. I’m sure I speak for many when I say we’re eagerly looking forward to a new toy this summer 🙂

Comments are closed.