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LTE World Machine Development News

LTE Feature #1

Over the last few posts, we’ve talked about how World Machine started, and the fact that the UI is a critical blocker. Last post, I introduced the new framework we’re moving to – QT. As promised, I’m going to try to write more frequently about small bits of the work being done to move World […]

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LTE World Machine Development News

Introducing LTE

Long Term Evolution Last time, I revealed that an effort is underway to modernize the UI of World Machine. That effort is code named World Machine LTE, or Long Term Evolution. We also talked about why that change is necessary. If you haven’t yet, read Part One. The main theme is that UI improvements are […]

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World Machine Development News

The End of the beginning

Aside from bugfixes and small additions for Alpine Lakes, there is a new primary focus. As promised in the last few blog posts, the time has come to start talking about what comes next. So… Fun fact: Over the past year, a branch of World Machine has been quietly in progress. That progress is accelerating […]