The first dev build of Dragontail Peak is going to drop soon, and I’m taking this opportunity to do some adjustments of how things are named and packaged. Without burying the lede: the Dev/Release channels are being renamed to match their actual usage. New Distribution Channels Why make this change? It’s worth emphasizing that although […]
Since the cat is now out of the bag in terms of VDM terrain, I figured I’d share a quick post with a few more examples as I work on getting things ready for the dev release! Here’s a test world I’m currently working on to resolve some issues with the VDM Repair device. One […]
I think we need to jump straight to the marquee feature for Dragontail Peak that I’ve been working on for the last two years. 🙂 Simply this: for the first time World Machine will be able to generate and manipulate non-heightfield terrain! There’s a lot to talk about here. 🙂 And the details should go […]