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Day to Day Dragontail Peak World Machine Development News

May/June Dev Notes

Just a quick sketch of what’s been happening since the first public release of Dragontail. Mac/Linux Progress It’s taken a bit to figure out some workflows for doing crossplatform builds that isn’t going to be a real pain to maintain. The Mac in particular is complicated – there’s a somewhat complicated dance for code signing […]

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Dragontail Peak World Machine Development News

What’s in a Name

The first dev build of Dragontail Peak is going to drop soon, and I’m taking this opportunity to do some adjustments of how things are named and packaged. Without burying the lede: the Dev/Release channels are being renamed to match their actual usage. New Distribution Channels Why make this change? It’s worth emphasizing that although […]

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Day to Day Dragontail Peak World Machine Development News

Random experiments

Since the cat is now out of the bag in terms of VDM terrain, I figured I’d share a quick post with a few more examples as I work on getting things ready for the dev release! Here’s a test world I’m currently working on to resolve some issues with the VDM Repair device. One […]