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LTE World Machine Development News

Next Up: Artist Point

The purpose of the next major version of World Machine is to modernize and enhance texturing workflows. The marquee feature: support for Physically Based Rendering. Over the past few years, PBR-based workflows have become standard and converged around a typical set of texture maps that define your material. With the new ‘Artist Point’ builds, you […]

Categories
LTE World Machine Development News

Feb Updates

The ‘Mt Rainier’ release of World Machine (Build 4015) hit final just before the new year, and became the standard Basic Edition download as well as to existing customers. That release precipitated the following month and a half of work: two rounds of follow-up bugfixes. It’s expected… but always impressive… to see the different kinds […]

Categories
LTE World Machine Development News

The Finish Line*

It’s been a while since the last post on the blog! That’s mostly because the majority of the discussion about the public releases of LTE has moved to the forums (https://forum.world-machine.com/). I think for most things, the forums are the better location as they facilitate discussion. For the blog, I want to continue to use […]