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World Machine Development News World Machine Pro Development

Exclusive New Device Sneak Peek

Alpha-2 went out to the testing group late last week. The GUI is getting closer to final quality, although there’s still a few huge things left to get done. Functionality-wise, for Pro there is of course a slate of new devices that will make an appearance. I want to talk briefly here about one of […]

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Random Musings

Terrain Types and Macros

There’s been some talk lately on the forums about creating a library of terrain types in the form of macros. This is something that I’ve wanted for a long time; I think it would be immensely useful to have a standard set of macros that can help move things upwards one large level of abstraction […]

Categories
World Machine Development News World Machine Pro Development

Sketch Shapes

A few things: As far as new functionality goes, I’ve finished implementing the Mesh Output device. Currently it does NOT create optimized meshes, although that is planned. Even so, combining a lower-tri count mesh with a generated normalmap for the terrain can produce the appearance of quite a high detailed terrain if your engine supports […]