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World Machine Pro Development

Happy Thanksgiving! A new development cycle… (1/2)

To readers in the US, I hope you’ve had a good thanksgiving! There’s a LOT happening now, as a development cycle is ramping up into full swing. I’m still deciding what features are going into the next edition; what follows below are things that are certainly going in. Ability to have different resolutions in the […]

Categories
World Machine Pro Development

Internals Changes

One of the biggest things I’m working on right now is cleaning up, documenting and reworking the heart of World Machine’s codebase. I have three aims in this: Make it easier to maintain and debug for myself and anyone else (such as plugin authors) who needs to interact with the core Pave the way for […]