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Day to Day Dragontail Peak World Machine Development News

Random experiments

Since the cat is now out of the bag in terms of VDM terrain, I figured I’d share a quick post with a few more examples as I work on getting things ready for the dev release! Here’s a test world I’m currently working on to resolve some issues with the VDM Repair device. One […]

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Dragontail Peak World Machine Development News

Beyond Heightfields

I think we need to jump straight to the marquee feature for Dragontail Peak that I’ve been working on for the last two years. 🙂 Simply this: for the first time World Machine will be able to generate and manipulate non-heightfield terrain! There’s a lot to talk about here. 🙂 And the details should go […]

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Dragontail Peak World Machine Development News

Custom Devices

Another significant framework change is around how macro and code devices are handled. As mentioned in the kickoff, stuff that reads more like What’s New? should probably be written for the Help Center instead of here, but there’s a huge backlog of changes to write about and so some of that is just unavoidable. WIthout […]