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Dragontail Peak World Machine Development News

Mac World Machine?

I can roughly sketch out the changes for the next version of World Machine, code named “Dragontail Peak” into three categories of focus. Let’s call the first category by the really boring name of “framework changes”… What does that mean? Available for Mac and Linux. That’s right! For the first time in its history, WM […]

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World Machine Development News

A Blog Resurection

It’s been a long while since I wrote anything on this blog. In fact, more than four years! There’s been two complete major WM releases since then – Artist Point and Hurricane Ridge. New features. Significant changes to how WM works. 15 public builds between dev and maintenance releases…. and no posts. What gives? There […]

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LTE World Machine Development News

September Updates

Hello friends, Artist Point is very close to its first dev channel release! That first peek should be available in the next few weeks, pending any significant regressions. As mentioned last time, the ‘Artist Point’ release of World Machine is aimed at modern, PBR-enabled workflows. Using and creating PBR materials inside of WM is a […]