Hey folks, just wanted to write a quick update: A while back I assembled a list of the three most critical things I could identify that needed fixing before WM 2 release. They were: Fix the Layout/Explorer output seaming issues Fix a couple important and replicable crash issues that have defied all bughunting attempts to […]
Category: World Machine Pro Development
All about WM Pro
I just wanted to write a quick update to let folks know that work is still progressing. There are always setbacks during any development effort (and especially in solo-team situations), and the last week has seen a couple outside of my control. I also have to ask for a bit more patience if you’ve emailed […]
Most of the work necessarily falls into the polishing category at this point, but sometimes polishing includes fun functionality that really should have been in there to begin with. An example is bezier polygons. Up till now the poly tool was stuck being linear segments, which limited its usefulness somewhat. I’ve finally gotten around to […]