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World Machine Development News World Machine Pro Development

Usability versus Features

It’s always interesting as I develop World Machine, as there are always two distinct areas to add content in: Usability. Things that make the interface cleaner, that allow you to do things quicker, that are less confusing, or that provide additional power. This makes the experience faster/better/more enjoyable for the content creator. Output Quality. Things […]

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World Machine Development News World Machine Pro Development

Layout Shapes

The shape distortion code for Layout mode is pretty much done now. Although with the optional override inputs you can certainly take specific control to achieve some special effects, it was important I think to have a minimal-fuss, built-in noise generator that would provide basic shape distortion without having to plug anything together. Above is […]

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World Machine Development News

Professional Edition Progress

Those who aren’t in the Alpha team probably haven’t heard too much lately about what I’m up to. The good news is, quite a bit 🙂 The Professional Edition of WM 1.x, which initially was going to be a rather modest expansion of capabilities to serve the game development/demanding artist market, is shaping up to […]