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World Machine Development News World Machine Pro Development

Inching towards Big Things

The Tiled File Input Device is pretty much done now. All that remains is adding the multiresolution cache, which will be a big help for huge datasets but is not strictly necessary. Speaking of which…
I just got done building a 1.6GB dataset for testing tiled input/output. Clocking in at around 5.5hrs of build time on my Athlon64 3000, it’s a good test for both the tiled output and input systems. Spanning a region from the “Explore 3 – Nice World” tmd file, it consists of a seamless 20×20 tileset of 1024×1024 tiles (that’s 20,480 x 20,480 if you’re counting). Note that to facilitate inter-tile blending the actual temporary dataset on disk sits needed up to 2GB (each tile is built at a higher resolution of 1250×1250 across a larger geometric region and then blended across the shared region).

Getting very close to the first alpha test release. I’m going to backload alot of the remaining work in order to get the first Alpha version out ASAP. Mostly to be able to get feedback about the tiled system / multithreading / layout mode of Pro. Everything besides those is pretty much still in progress, but the feedback and bugs can start on those already. 🙂

Layout mode in particular is going to need a lot of feedback and refinement, as it is an entirely different and extremely powerful direction; but with that potential lies the necessity of alot of streamlining/UI work/thought to make sure that it works as well as it should.

By Stephen

Founder of World Machine

4 replies on “Inching towards Big Things”

I tink you are being modest, the changes to World Machine are definately more leaps of yards then inches.

I had a 22,000 by 12,000 Blue Marble Earth map and just looking at the details was so nice… it is hard to imagine with these huge outputs how detailed the hightfields can get mixing/blending terrain fractals together……

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