World Machine Development News World Machine Pro Development


I don’t know about the rest of you, but I have a nasty habit of finding the most/worst bugs only AFTER I’ve released a milestone. And so it is with Beta-0. Ah well. There’s a reason i started numbering at 0. 😉

The things on my agenda over the next few weeks are, in loose priority

  1. Fix the most important/obnoxious bugs
  2. Continue improving layout mode (shape commands, vertex commands, etc)
  3. Finally fix/improve the explorer/layout tile seaming issue
  4. Improve I/O functionality (add more/better high bit depth export/import formats, add optimized mesh type, etc)

By Stephen

Founder of World Machine