DEV Friday

Hi everyone! It’s a friday night and well past midnight but lots of progress is still being made. Things have been fiendishly busy as we gear up for another major feature release, as well as some other really exciting stuff coming up in the first half of this year.

This blog post is long overdue…

New Feature Release

The next major new feature build will be available in Q1 2019. That translates to within a week or two for the dev channel debut.

I’m really excited for this release – it incorporates some work and R&D dating back all the way to 2016ish, and I’m very happy to finally be able to pull some of the experiments from the lab into production. The next blog post will introduce build 3025… and I think you’ll be as excited to use it as I am.

But for now, what should we talk about? How about….

Better Docs!

Documentation has always been a weak spot for World Machine, there’s no bones about it. There’s only so many hours in the day, and consequently I’ve always prioritized putting time into product work over documentation. In retrospect, that’s… not a great idea. Even for power users, discovering how a new feature works from trial and error is time consuming and risks a lot of misconceptions. We need to do better.

As a result, we’re launching a new help center for the next release. I’m committing to having each new ‘Code Named’ build have full documentation for new features by the time it hits the release channel. Some of the upcoming changes will be very powerful, and I want to help people discover how to best use them. There’s also a high-priority effort to get the existing documentation for World Machine updated and put into a form that is easily searchable on the web. We’ll be slowly back-documenting the last releases as we go.

I was really aiming to make this a wiki, but couldn’t find a good solution… so we’re going with a more standard CMS. But I think there’s a lot of room for the community to help write about innovative ways to use devices, How-To’s, and flesh out best practices — I’m really interested in getting some help writing articles. If you love helping others, drop me a line at and let’s talk.

GDC 2019

We’re going to be at GDC this year with a booth in the expo! We’ll be demoing the features of the upcoming release, showing off some cool creations by WM users, and more.

If you’re attending, you should definitely stop by. Even better, drop me a line and let’s schedule a chat to talk about what you’re doing with WM, environments in general, or just to nerd out about terrain.

Also.. have YOU created an interested project that used WM? We’d be proud to show off your work to all the expo visitors stopping by (with full credits for you, of course!). Again, drop a line to

Until next time,


32bit World Machine

Just thought I would note that Build 3024 (predominantly a bugfix) went out a few weeks back.

Work is proceeding along a couple different lines of development right now; I’ll definitely post more as things firm up for the next dev release.

In the interim, I have a question.

Does anyone still run 32bit Windows?

I’m thinking of dropping support for 32bit versions of World Machine. Given that it’s 2018, we’re all using systems with many gigabytes of RAM, all the major 3D card manufacturers have stopped shipping 32bit drivers, and  everyone is running a 64bit OS, it doesn’t seem useful to keep shipping a 32bit version. Dropping 32bit support reduces the workload of testing and releasing each build, and conserves resources..

If anyone out there believes strongly that 32bit support is important, let me know. Otherwise, it will probably disappear in the next build or two.



What’s New in World Machine land

Hi folks,

Thank you for your bug reports over the last month or so – I’m preparing a build soon that should fix a number of issues discovered since Mt Daniel. I’m targeting the end of next week for the release, fixing a half dozen or so important bugs. If you’ve been having problems with setting filenames, crashes in layout view, or several other baddies, the fix will soon be at hand.

Beyond  one or more bugfix releases,  the next named release should bring a lot of new abilities to the table. 🙂 There’s a lot of new features in flight right now in R&D that are about 80% finished. I can’t promise any kind of release date, but as we get closer to the dev channel debut I’ll start posting about each new feature.

Finally, as always I want to hear about what YOU would like to see from WM. While I have plenty of ideas and goals for WM, some of the compelling new additions over the last year have been directly from your feedback. That’s awesome! And I’d love to keep that up.

Drop me an email at to let me know what you’d like to see!

The latest 'Behind the Scenes' news from Stephen, the author of World Machine