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LTE World Machine Development News

LTE Feature #3

Welcome back! I hope everyone had a great holiday season.. the winter here in Seattle has been gloomy and rainy, but inside work has proceeded on LTE at a blistering pace. Next up, let’s take a look at a feature we hinted at last time. Full Edit History Undo/Redo was not built into World Machine […]

Categories
LTE World Machine Development News

LTE Feature #2

The third post in a series describing the changes afoot for the Long Term Evolution of World Machine. Hi folks! This time around, let’s jump straight to one of the most impactful new features in LTE. From the very beginning of WM, the workflow has always gone something like this: Create/connect your devices, set the […]

Categories
LTE World Machine Development News

LTE Feature #1

Over the last few posts, we’ve talked about how World Machine started, and the fact that the UI is a critical blocker. Last post, I introduced the new framework we’re moving to – QT. As promised, I’m going to try to write more frequently about small bits of the work being done to move World […]