I think we need to jump straight to the marquee feature for Dragontail Peak that I’ve been working on for the last two years. 🙂 Simply this: for the first time World Machine will be able to generate and manipulate non-heightfield terrain! There’s a lot to talk about here. 🙂 And the details should go […]
Category: World Machine Development News
Development News concerning World Machine
Another significant framework change is around how macro and code devices are handled. As mentioned in the kickoff, stuff that reads more like What’s New? should probably be written for the Help Center instead of here, but there’s a huge backlog of changes to write about and so some of that is just unavoidable. WIthout […]
I can roughly sketch out the changes for the next version of World Machine, code named “Dragontail Peak” into three categories of focus. Let’s call the first category by the really boring name of “framework changes”… What does that mean? Available for Mac and Linux. That’s right! For the first time in its history, WM […]