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Day to Day Dragontail Peak World Machine Development News

Wrapping August

Along with the Meshify improvements mentioned last time, the main push for the next build 4067 is build system quality of life improvements. One major example is that the background previewer now receives backpressure from memory usage and stops previewing if the usage starts getting too high. Previously, it would preview up to the maximum […]

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World Machine Development News

More Dragontail Improvements

These last few weeks have been a major push on website improvements, but as that is wrapping up I’ve been able to turn attention to a number of product-related changes. Meshify Improvements This is a pretty big one, because a typical output format for VDM terrain is an optimized mesh. A few things are small […]

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Dragontail Peak World Machine Development News

July Dragontail Notes

I’m taking this opportunity with Dragontail to do a long-overdue design redo, improving both the asthetic quality and the UX of WM’s interface. Build 4065 is out! You can get it from the Update Center now. There are three major prongs to this release: Along with a pile of other changes and important bugfixes. Frankly, […]