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Day to Day Dragontail Peak World Machine Development News

Wrapping August

Along with the Meshify improvements mentioned last time, the main push for the next build 4067 is build system quality of life improvements. One major example is that the background previewer now receives backpressure from memory usage and stops previewing if the usage starts getting too high. Previously, it would preview up to the maximum […]

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Day to Day Random Musings

Experiments and Musings

I’m still working on the various release-related stuff for 4066. There’s lots of small fixes and improvements for the website, as well as hopefully sending out a newsletter soon. If you don’t even remember when the last time you received one was, thats because it was a long time ago 😛 Desperately trying to do […]

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Day to Day Dragontail Peak World Machine Development News

May/June Dev Notes

Just a quick sketch of what’s been happening since the first public release of Dragontail. Mac/Linux Progress It’s taken a bit to figure out some workflows for doing crossplatform builds that isn’t going to be a real pain to maintain. The Mac in particular is complicated – there’s a somewhat complicated dance for code signing […]