Just a quick sketch of what’s been happening since the first public release of Dragontail. Mac/Linux Progress It’s taken a bit to figure out some workflows for doing crossplatform builds that isn’t going to be a real pain to maintain. The Mac in particular is complicated – there’s a somewhat complicated dance for code signing […]
Category: Day to Day
Since the cat is now out of the bag in terms of VDM terrain, I figured I’d share a quick post with a few more examples as I work on getting things ready for the dev release! Here’s a test world I’m currently working on to resolve some issues with the VDM Repair device. One […]
Just a quick update to mention that work is proceeding, although the feature branch is slightly lagging as more time has been put the last few weeks into another bugfix release which will be out shortly. I’ve also been investigating some intriguing new devices that would provide additional terrain shaping abilities. Too early to talk […]