Along with the Meshify improvements mentioned last time, the main push for the next build 4067 is build system quality of life improvements. One major example is that the background previewer now receives backpressure from memory usage and stops previewing if the usage starts getting too high. Previously, it would preview up to the maximum […]
Author: Stephen
Founder of World Machine
These last few weeks have been a major push on website improvements, but as that is wrapping up I’ve been able to turn attention to a number of product-related changes. Meshify Improvements This is a pretty big one, because a typical output format for VDM terrain is an optimized mesh. A few things are small […]
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Experiments and Musings
I’m still working on the various release-related stuff for 4066. There’s lots of small fixes and improvements for the website, as well as hopefully sending out a newsletter soon. If you don’t even remember when the last time you received one was, thats because it was a long time ago 😛 Desperately trying to do […]