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Day to Day Dragontail Peak World Machine Development News

Wrapping August

Along with the Meshify improvements mentioned last time, the main push for the next build 4067 is build system quality of life improvements. One major example is that the background previewer now receives backpressure from memory usage and stops previewing if the usage starts getting too high. Previously, it would preview up to the maximum […]

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Dragontail Peak World Machine Development News

July Dragontail Notes

I’m taking this opportunity with Dragontail to do a long-overdue design redo, improving both the asthetic quality and the UX of WM’s interface. Build 4065 is out! You can get it from the Update Center now. There are three major prongs to this release: Along with a pile of other changes and important bugfixes. Frankly, […]

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Day to Day Dragontail Peak World Machine Development News

May/June Dev Notes

Just a quick sketch of what’s been happening since the first public release of Dragontail. Mac/Linux Progress It’s taken a bit to figure out some workflows for doing crossplatform builds that isn’t going to be a real pain to maintain. The Mac in particular is complicated – there’s a somewhat complicated dance for code signing […]