Categories
World Machine Development News World Machine Pro Development

Stupid RGB tricks

Note: The below is all just for fun. But it does make me realize that there are probably going to be some indie developers, in particular, that might want to just use WM to make all the textures for their terrain, period. It’s pretty sweet looking, actually, which is totally unexpected. The network to produce […]

Categories
World Machine Development News World Machine Pro Development

Local Heightfield space and RGB bitmaps

With the major features of tiling and layout mode beginning to undergo testing, I’m turning now to a couple areas that haven’t recieved much attention. The File Input device is getting a bit of a makeover, so that it operates more similarily to the tiled file input device. It now also supports RGB input (although […]