Categories
World Machine Development News World Machine Pro Development

Miscellany

Between broader design issues, I’ve been finishing off bits and pieces of different functionality; specifically adding RGB import support to the tiled File Input device (its already inside the regular FI device), finishing off the Coverage Device, adding a couple new shapes to layout mode, and some other small changes. User-interface issues are something that […]

Categories
World Machine Development News World Machine Pro Development

Stupid RGB tricks

Note: The below is all just for fun. But it does make me realize that there are probably going to be some indie developers, in particular, that might want to just use WM to make all the textures for their terrain, period. It’s pretty sweet looking, actually, which is totally unexpected. The network to produce […]

Categories
World Machine Development News World Machine Pro Development

Local Heightfield space and RGB bitmaps

With the major features of tiling and layout mode beginning to undergo testing, I’m turning now to a couple areas that haven’t recieved much attention. The File Input device is getting a bit of a makeover, so that it operates more similarily to the tiled file input device. It now also supports RGB input (although […]