Hey folks! Just this morning, the first development build of the ‘Alpine Lakes’ branch of World Machine is now up! ‘Alpine Lakes’ is all about water and the effect it has on your terrain.
You can now add automatic lakes and rivers, drive beautiful
new texturing based on soil wetness, and even have World Machine recraft your terrain by breaking through ridges and creating new drainage basins according to hydrodynamic principles.
Read about it in depth in the new help center:
Which is also live. 🙂 The Help Center is pretty sparse as all of the device docs are still being written, but it will be the new home of all WM documentation and release notes in the future.
Go check it out above. We’re literally loading up the truck right now and road-tripping down to San Francisco for GDC 2019! We’ll be demoing the new Alpine Lakes features there, so if you’re coming to GDC stop by our booth and say hello.
Naturally since 3025 is a dev build, there’s sure to be some issues remaining. We’ll try to get to anything showstopping, but the next big focus is GDC. This is the first time we’ve had a booth there, and I’m very excited to talk to everyone. See you there!