Note: The below is all just for fun. But it does make me realize that there are probably going to be some indie developers, in particular, that might want to just use WM to make all the textures for their terrain, period.
It’s pretty sweet looking, actually, which is totally unexpected. The network to produce the image above is just a basic eroded perlin, overlayed with an RGB network. The net consists of an imported rough texture tiled across worldspace,Â with color adjustments made according to the erosional masks.