The Tiled File Input device is complete. Lots of little tricky cases had to be tracked down and accounted for, but its now working the way I envisioned it, and its quite nice to have! A little more detail: It now manages a multiresolution tile cache on the fly. Depending on the amount of memory […]
Category: World Machine Development News
Development News concerning World Machine
It’s always amazing to me to realize just how much the 80/20 rule applies to software development. 80% of the code takes 20% of the time; 20% of the code takes 80%. Spent most of this week fiddling with performance issues, bugs and other development gremlins. The Tiled File Input device now has a basic […]
… Annnd, before I go, this post brought to you by a few too many hours straight coding: I wish I could say this had some vague bit of usefulness, but it really doesn’t. It’s just a random H-S-B colored procedural draped across the terrain. Why? Because I thought it looked sort of cool. 🙂 […]