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World Machine Development News World Machine Pro Development

The Tiled File Input device is complete. Lots of little tricky cases had to be tracked down and accounted for, but its now working the way I envisioned it, and its quite nice to have! A little more detail: It now manages a multiresolution tile cache on the fly. Depending on the amount of memory […]

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World Machine Development News World Machine Pro Development

Odds and Ends

It’s always amazing to me to realize just how much the 80/20 rule applies to software development. 80% of the code takes 20% of the time; 20% of the code takes 80%. Spent most of this week fiddling with performance issues, bugs and other development gremlins. The Tiled File Input device now has a basic […]

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World Machine Development News World Machine Pro Development

Rainbow World!

… Annnd, before I go, this post brought to you by a few too many hours straight coding: I wish I could say this had some vague bit of usefulness, but it really doesn’t. It’s just a random H-S-B colored procedural draped across the terrain. Why? Because I thought it looked sort of cool. 🙂 […]