The Tiled File Input Device is pretty much done now. All that remains is adding the multiresolution cache, which will be a big help for huge datasets but is not strictly necessary. Speaking of which… I just got done building a 1.6GB dataset for testing tiled input/output. Clocking in at around 5.5hrs of build time […]
Category: World Machine Development News
Development News concerning World Machine
The basic functionality of the Tiled File Input is completed. A bit more explanation of what it does might be in order. As you know, the normal File Input allows you to load a single file from disk, and place it at any size and location in worldspace. Thus, you can create a low-res guidemap, […]
The Overlay Output device and all of its attendant code in the core and visualization modules is finished; just wanted to show people an example of the kind of visualizations it provides: This is showing a terrain coverage map draped atop the heightfield. A coverage map shows what type of terrain is at that location. […]