Note: The below is all just for fun. But it does make me realize that there are probably going to be some indie developers, in particular, that might want to just use WM to make all the textures for their terrain, period. It’s pretty sweet looking, actually, which is totally unexpected. The network to produce […]
Category: World Machine Development News
Development News concerning World Machine
With the major features of tiling and layout mode beginning to undergo testing, I’m turning now to a couple areas that haven’t recieved much attention. The File Input device is getting a bit of a makeover, so that it operates more similarily to the tiled file input device. It now also supports RGB input (although […]
Rhalph reminded me to post about the fact that the first alpha version of Pro has just made it out to the alpha testing group. This is the first in a (long) set of milestones before release. There will be numerous alpha milestones before the beta test begins with a larger group of users.