A lot of my focus has been on bugfix/development issues lately, but support for Multires (and some other goodies) is coming along steadily. Things are mostly complete — just lots of edge cases to fish out and fix where WM previously made some assumptions that the output resolution would always be the specified world resolution. […]
Category: World Machine Development News
Development News concerning World Machine
Just a quick update to mention that work is proceeding, although the feature branch is slightly lagging as more time has been put the last few weeks into another bugfix release which will be out shortly. I’ve also been investigating some intriguing new devices that would provide additional terrain shaping abilities. Too early to talk […]
Categories
Feature Branch #1
I mentioned the other day that I would be posting more information about development direction soon. That post is still yet to come, but I thought I would start talking about what kind of features are being worked on for inclusion within World Machine in the relatively immediate future. So here’s the first in the […]