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World Machine Development News

What’s new on the Dev Branch

Hi folks! Lots of things are in flight right now on the dev branch — time for a progress report. One of the things that goes hand-in-hand with the previous library and multiresolution support is the ability to create things in localspace. What does this mean? Localspace Localspace is a mode switch for your generators […]

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World Machine Development News World Machine Pro Development

Feature Release Soon

It’s definitely time to write a note to detail how things are progressing. The three major features below (multi-res, resampling options, and library I/O) are on track for a release very soon — I’m targeting end of this week for the the dev branch release. There were some blocking items in their way that was […]

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World Machine Development News

Library Output and Input

The second in this time-life series of World Machine Dev Branch feature posts. This pair of devices is intended to make it easier to compose multiple-world scenarios in World Machine, where you might create parts of the world in one TMD and put things together in another. The Library I/O devices allow you to store […]