I just thought i would post about a new device that will appear in WM 2.2.
The Colorizer device has been improved, and now allows you to create a bitmap from an input terrain using any of the built-in colortables, or your choice of external color gradient image files.
This has been one of the most-requested features, as many people like the builtin color tables. However, it also allows for more advanced possibilies:
Here you see a simple test world using the Acid Bleached World builtin color scheme. However, the heights fed to the Colorizer device have been combined with the erosion flowmap. Note how the colors “flow” down the gullies.
Eventually you will be able to fully define custom gradients with the device as well.
A very simple addition, but it opens up a host of easy and powerful texturing abilities.