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World Machine Pro Development

To Crash, or not to Crash..

Hi folks, I just realized that its been a while since I last posted here, so I figured I had best make an  update! There’s been lots of work being done but not much visible progress lately. Partially this is because I’ve been doing a fair bit of work not directly related to the main  World Machine […]

Categories
World Machine Pro Development

Happy Holidays

Hi folks, It’s been a while so figured I should write a little update! I hope all of you are having a great holiday. Things have been extremely hectic here both personally and professionally over the winter to date so I’ve been pretty bad at keeping up with my correspondence — if you’ve emailed me […]

Categories
World Machine Pro Development

Texturing w/ Roads

Hi guys, Just wanted to post this image which I thought demonstrated a use of mask outputs that I haven’t seen much of yet. I’ve created a basic terrain, eroded and then placed a road into the terrain via a spline path. What’s interesting, is that I’ve then looked at the terrain before and after […]