Current release · Build 4059 onward
Dragontail Peak
Terrain that is no longer a heightfield: overhangs, caves and real cliffs. Native on macOS and Linux for the first time, and a refreshed UI.
World Machine is actively developed. Sometimes, we've gone too quiet while heads-down on a release. This page is where you can see what's being built now, what's coming next, and even have a say in where we go after that.
Last reviewed September 2026.
Current release · Build 4059 onward
Terrain that is no longer a heightfield: overhangs, caves and real cliffs. Native on macOS and Linux for the first time, and a refreshed UI.
October 2024 – December 2025 · Builds 4041 – 4051
Erosion rewritten: up to 100x faster at 8K and above, controllable by map, and repeatable between builds.
Most of Dragontail Peak is complete, but there are a few finishing touches still in progress. Features are shipped if they're ready.
The next named series has not been announced yet. These are some of the larger things we intend to tackle after Dragontail.
Bring the water devices onto VDM terrain, improve waterline geometry, and add long-requested features such as braided river channels.
Import a mesh and use it directly as a heightfield or VDM, then export it again after World Machine has changed it.
Further improvements to the quality of the erosion simulations, including distribution of falling material.
An API and plugins that connect World Machine directly to tools such as Unreal and Unity.
The feature board is one of the places we look when deciding what to build next. Vote for the things you want, or add something that isn't there yet. These are some of the most-voted open requests.
Another 68 open requests are on the board. Vote on what you want, or add something nobody has asked for yet.
Open the feature boardTell us what would make a new device useful, what would make it useless, or what World Machine is missing entirely.
The developers read and take part in these discussions.
Discuss on the forumThe development blog is the informal, day-to-day version of this page. It also meanders into math, graphics and whatever coding problem is interesting that week.
Read the blog