Erosion was the device everyone waited on. Hurricane Ridge made it up to 100x faster.
Builds 4041 – 4051October 2024 – December 2025
Hurricane Ridge ran about a year late, and there was no major release in 2023 while it was being built. So we dated the whole series to 2023 and gave it to everyone whose maintenance covered that year.
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The classic erosion model was powerful, but painfully slow at high resolutions. You no longer need to go for a coffee. 2K builds are an order of magnitude faster, while 8k and beyond still take just a handful of seconds.
A redesigned memory system keeps many-gigabyte builds moving without trying to consume all of your machine's RAM.
Perlin Noise, Create Water, and many other devices picked up order-of-magnitude gains too.
Spatial parameters let a mask control almost any device setting across the terrain. Blur radius, rock hardness, soil depth, and dozens of other controls can now vary from place to place.
Exposed rock fractures and the debris moves downhill. The rebuilt model can push enough material around to change the shape of a range.
A new model with large speed gains at high resolution and a hillslope angle you can drive with a map.
Ridge-breaking did not survive the rewrite. We disabled it because of some edge cases; it returns in the next series.
The Layout shape editor, where you draw the broad composition of a world by hand, picked up a round of work.
Small fixes to things that got in your way every day.
Device parameters can live in a pane on the right instead of always opening in a floating dialog. Floating dialogs can be pinned or dismissed by clicking away, and panels throughout the interface scroll and collapse.
The new color picker includes an eyedropper that can grab a color from anywhere on your screen. This was the single most requested small feature we had, and it arrived in build 4045.
Unlike other apps you may have used, you can load old worlds and preserve existing world behavior exactly, or update the project file to allow new devices. Pick and choose each upgrade to best fit your situation.
Star changesets worth keeping and they survive saving and loading. A disk icon marks the last edit you saved.
Filepaths, node names and graph text can now be in any language, emoji included. :)
Drag an input onto another input and World Machine connects it to the correct output. Drop an output on an output and it reassigns what was there. Drop a wire on a device with one obvious port and it uses that port.
The viewport draws slope overlays, terrain grids and topographic lines over the terrain while you work.
Assign or recall camera views with keys 1 through 8, saved with the project. You can also adjust the camera FOV.
Hurricane Ridge added a set of built-in macros for the gap between “the landform is right” and “it looks like somewhere”.
Macro authors got tools of their own: Construct Parameter, Control, and Report Value and Report Color, lower-level devices for adapting parameters and steering data flow inside a macro.
The Code device lets you write your own terrain device in Lua and OpenCL/HLSL and run it on the GPU without leaving World Machine, building a plugin, or installing an SDK.
Code devices are sandboxed, so they are safe to share and run even when someone else wrote them. Examples ship for generators, filters, and other common patterns. A code device can do almost anything a native World Machine device can.
Hurricane Ridge spent a lot of its time below the UI. The speed at the top of this page was bought here.
Hurricane Ridge is complete after ten releases. The current series is Dragontail Peak, which brings true 3D terrain, native macOS and Linux support, and a rebuilt interface.
If you already own a license, check whether your update window covers this release: it may cost you nothing, and every build inside your window stays yours to download for good.
If you don’t, World Machine Basic is free and always has been.