About World Machine Software LLC

About Us

Independent · Seattle, WA · Est. 2008

World Machine Software, LLC is a small indie software company founded in 2008 and located in Seattle, WA.

We do only one thing: digital terrain. Our singular focus is providing tools to help artists create realistic and fantastic maps, landscapes and more. That focus is why World Machine has become an industry-standard solution for creating vast, realistic terrain.

The Story Behind World Machine

World Machine Software is the creation of founder Stephen Schmitt. A passion project that spiralled out of control, World Machine grew out of his research in computer graphics and simulation while studying applied mathematics at the University of Washington.

Stephen Schmitt

Stephen Schmitt

Founder

Stephen resides in the Pacific Northwest region of the USA in Seattle, WA. Besides the study of mathematics and computer graphics, he enjoys exploring, enjoying, and preserving the very nature that World Machine models digitally. He's also been known to enjoy a good IPA.

“World Machine grew from a happy accident many years ago! I was very dissatisfied with the previous state of the art in terrain creation for video games. I'm also a lover of the outdoors, and I was excited by the potential of simulating the actual geological effects that cause our world to look the way it does. At the time, the concept of a node-based application was also pretty rare.

By combining the two, something great was born. Slowly that new tool grew and prospered, from a side hobby to one of the primary industry leaders in terrain creation. Many years later, it is still going strong.

I never take for granted being able to create and evolve something I love. Thank you for your support!”

Want to give some feedback?

If you want to drop me a line, send an email over to stephen@world-machine.com! I can't always reply to every email, but I do read them and I love to hear from folks using World Machine.