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World Machine Development News World Machine Pro Development

What’s in for WM 2.2

It’s high time to provide an update to the blog. Life has been busy lately, and I’m currently recovering from a nasty week-long bout with the flu (perhaps swine flu?). So.. what’s been going on behind the scenes with World Machine? Quite a bit, actually! I’m continuing to track down all manner of bugs large […]

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World Machine Development News

Planning for the next feature set..

I’ve been combing through all of the forum posts, emails, and other correspondence with folks about what will be most useful to them. A great number of the suggestions jive with my own sense of what features would benefit WM tremendously, and some of them even have fairly considerable amounts of work already implemented on […]

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Random Musings World Machine Development News

Musings on future terrain directions…

Just a brief aside before I get to my main focus here — the bugfixing is still on track and will be rolled out before next wednesday. Most all of what needs to be fixed has been fixed, now it just needs to be tested and packaged. After the urgency of the bug hunt, the […]