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World Machine Development News

First Post of the New Year! On Texture Atlases..

Wow, time flies quickly! Various bits and pieces are in progress at the moment. But instead of talking about this-or-that bug fixed and progress made, I want to talk about a recent forum post that jogged my memory! Recently, a WM user was asking about using texture atlases. This is actually a rather interesting question, […]

Categories
World Machine Development News

Blog direction, more musings

Work is proceeding slowly but surely on the features mentioned in the last post. Looking forward to the end of the current minipush, as the work being done is architectural refactoring in nature which is not particularily rewarding work to be doing. I’ve been musing over the development blog a bit, and trying to decide […]

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World Machine Pro Development

Happy Thanksgiving! A new development cycle… (1/2)

To readers in the US, I hope you’ve had a good thanksgiving! There’s a LOT happening now, as a development cycle is ramping up into full swing. I’m still deciding what features are going into the next edition; what follows below are things that are certainly going in. Ability to have different resolutions in the […]