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World Machine Pro Development

Feature Trickledown

Multimonitor support is working quite solidly now, although extended testing will be needed to make sure it is working well across all the myriad hardware configurations. As a power-user feature, multimonitor support will be a Pro-level feature in WM 2.3. However, to balance this, and to account for the changing landscape of computer hardware since […]

Categories
World Machine Development News

Just a quick post to show that I am still alive 🙂 Actually, I’ve been under the weather for the last week or two due to whatever new variant of the flu is circulating this time of year. Luckily, nothing compared to the whole H1N1 thing of last year. What’s new for WM? 1) I’m […]

Categories
World Machine Development News

First Post of the New Year! On Texture Atlases..

Wow, time flies quickly! Various bits and pieces are in progress at the moment. But instead of talking about this-or-that bug fixed and progress made, I want to talk about a recent forum post that jogged my memory! Recently, a WM user was asking about using texture atlases. This is actually a rather interesting question, […]