Categories
World Machine Development News

UI Enhancements

Although I’m leaving most UI changes till later, there are some that are simple yet surprisingly powerful. For example, Functional Blocks (Groups): The screenshot above is just from the rough implementation — blocks also are allowed to have text inside them, so that you can commentate on different sections of the network. It seems stupid, […]

Categories
World Machine Development News World Machine Pro Development

Miscellany

Between broader design issues, I’ve been finishing off bits and pieces of different functionality; specifically adding RGB import support to the tiled File Input device (its already inside the regular FI device), finishing off the Coverage Device, adding a couple new shapes to layout mode, and some other small changes. User-interface issues are something that […]

Categories
World Machine Development News World Machine Pro Development

Stupid RGB tricks

Note: The below is all just for fun. But it does make me realize that there are probably going to be some indie developers, in particular, that might want to just use WM to make all the textures for their terrain, period. It’s pretty sweet looking, actually, which is totally unexpected. The network to produce […]