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World Machine Development News

Library Output and Input

The second in this time-life series of World Machine Dev Branch feature posts. This pair of devices is intended to make it easier to compose multiple-world scenarios in World Machine, where you might create parts of the world in one TMD and put things together in another. The Library I/O devices allow you to store […]

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World Machine Development News

Multiresolution Progress Update

A lot of my focus has been on bugfix/development issues lately, but support for Multires (and some other goodies) is coming along steadily. Things are mostly complete — just lots of edge cases to fish out and fix where WM previously made some assumptions that the output resolution would always be the specified world resolution. […]

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Day to Day World Machine Development News

Progress Update

Just a quick update to mention that work is proceeding, although the feature branch is slightly lagging as more time has been put the last few weeks into another bugfix release which will be out shortly. I’ve also been investigating some intriguing new devices that would provide additional terrain shaping abilities. Too early to talk […]