Categories
World Machine Development News

A Blog Resurection

It’s been a long while since I wrote anything on this blog. In fact, more than four years! There’s been two complete major WM releases since then – Artist Point and Hurricane Ridge. New features. Significant changes to how WM works. 15 public builds between dev and maintenance releases…. and no posts. What gives? There […]

Categories
LTE World Machine Development News

September Updates

Hello friends, Artist Point is very close to its first dev channel release! That first peek should be available in the next few weeks, pending any significant regressions. As mentioned last time, the ‘Artist Point’ release of World Machine is aimed at modern, PBR-enabled workflows. Using and creating PBR materials inside of WM is a […]

Categories
LTE World Machine Development News

Next Up: Artist Point

The purpose of the next major version of World Machine is to modernize and enhance texturing workflows. The marquee feature: support for Physically Based Rendering. Over the past few years, PBR-based workflows have become standard and converged around a typical set of texture maps that define your material. With the new ‘Artist Point’ builds, you […]