Macro Library

Macro Library

The macro library contains user-generated content to help you easily and quickly create terrain and textures.

Rating : 89
May 27, 2010
Creates a coastal texture from/for your heightfield.
VoroNoise (by nikita)
Terrain Generator
Rating : 83
May 22, 2010
Voronoi-based Terrain Generator.
Rating : 81
Jul 15, 2012
Both creates procedural terrain and colours it.
Rating : 81
Apr 2, 2016
Beautiful, more randomized terraces
Rating : 81
Sep 10, 2016
ULTRA-Realistic Filter with Variable Controlled Terraces
Glaciers (by nikita)
Geological Effect
Rating : 79
May 27, 2010
Adds glaciers to a terrain
Rating : 79
Nov 7, 2013
A simpel Grid Overlay to show Scale. Developed in WM 2.3.6.3 PRO 64-bit
Rating : 79
Apr 1, 2016
Carves beautiful flow maps into the terrain
Rating : 75
Jul 23, 2010
This simple macro softly blends terraces into your terrain in a guided manner.
Sharpen (by nikita)
Terrain Effects
Rating : 75
May 27, 2010
Sharpens a terrain.
Rating : 75
Apr 20, 2013
Makro for making Crater
Rating : 75
Jun 9, 2014
This macro will give you a nice look, straight out of a book!
Dunes (by bysGamerYT)
Terrain Generator
Rating : 75
Jan 20, 2018
Large scale dunes generator
Rating : 72
Sep 14, 2013
Extended Overlay
Rating : 70
Jul 4, 2010
An improved slope selector that is more consistent between different resolution builds
Dunefield (by nikita)
Terrain Generator
Rating : 70
May 27, 2010
Dunefield creates a dune filled terrain.
Rating : 70
Dec 5, 2012
Output Layers to UDK Landscape System
Grasslands (by Construc)
Geological Generator
Rating : 70
Apr 6, 2013
An experimental macro designed to make sloped terra
Rating : 70
Nov 28, 2013
An improved convexity selector macro
Rating : 70
May 23, 2014
manipulates any heightfield its been given. Tutorial on worldmachine forum!
Rating : 70
May 25, 2014
This macro helps you get rid of the peaks wich occure after using erosion
Rating : 70
May 26, 2014
This macro carves lines into your terrain by using flowmaps
Rating : 70
May 30, 2014
Easily create quality splatmaps from a terrain
Rating : 70
Jun 5, 2014
This macro is like the erosion device but with more options and new viewing technique
Rating : 70
May 6, 2016
Softens and adds hills to the bases of mountains as it travels down.
Rating : 70
Aug 2, 2016
Advanced slope selector for WorldMachine. Latest version: 1.2
Rating : 70
Sep 10, 2016
Super Simple Macro for Mountain Base Terrain Generation
Rating : 70
Jan 2, 2018
Color all your world easy!
Rating : 70
Jan 4, 2018
Squeeze your terrain with a single slider
Rating : 70
Feb 4, 2018
Generator of fractals
Rating : 69
Aug 15, 2016
Realistic scottish themed overlay for WorldMachine with splatmap output.
Rating : 69
Jan 9, 2018
High detail textures in a blink of an eye
Rating : 63
Aug 11, 2012
Select terrain based on "roughness"
Rating : 63
Aug 30, 2012
Makes a basic, flat landmass of a b/w image and ocean floor
Rating : 63
Feb 4, 2015
Easily create variations of color across the terrain
Rating : 63
Aug 5, 2013
Create random dot or crack patterns
Rating : 63
Sep 20, 2013
The edited version of UDK Layers for World Machine v2.2
Rating : 63
Nov 13, 2013
A macro that converts height fields to a splat map.
Rating : 63
Apr 28, 2014
Select Convexity with more options.
Rating : 63
May 27, 2014
2 tone colorizer you hook up to combiners to make your own overlays
Rating : 63
Jun 5, 2014
This macro gives you a nice snow coverage and has alot of controls.The preview has no diffuse!
Rating : 63
Jun 1, 2014
This macro contains a chain of choosers with options.Less space,more choosers
Rating : 63
May 14, 2016
Shadow-based peak selector highlights most notable peaks regardless of height level.
Rating : 63
May 16, 2016
Thermal weathering based ridge selector highlights rocky areas.
Rating : 63
Nov 22, 2017
creates desert dunes and an overlay for them
Rating : 63
Dec 22, 2017
More control on voronoi generation
Rating : 63
Jul 5, 2017
Height Select, but then even easier.
Rating : 63
Jan 23, 2018
Make a quick grid
Rating : 63
Nov 20, 2018
Create a rectangle with more freedom than the radial gradient device.
Rating : 63
May 28, 2019
Generate Simple Tree-like Shapes.
Rating : 58
Mar 12, 2013
Stackable shaded colorizer: mask, guide, tile
Rating : 58
Jul 8, 2014
Fades edges of terrain to black or 0, with controls
Rating : 58
May 28, 2015
Build Professional Terrain Colormaps Quickly
Rating : 50
May 27, 2010
Better than Uniform, faster than Gaussian.
Rating : 50
May 27, 2010
Splits a terrain by frequency
Rating : 50
May 27, 2010
The corresponding Combiner for the Frequency Splitter Macro
Rating : 50
May 27, 2010
Removes vertical edges from layout shapes.
Rating : 50
Sep 28, 2011
Creates variety of pyramidal shapes
Rating : 50
Apr 12, 2015
This macro helps make the necessary maps for the game Medieval Engineers
Rating : 50
Nov 13, 2013
A macro that converts height fields to a splat map.
Rating : 50
Apr 28, 2014
Select Convexity with more options.
Rating : 50
Jun 10, 2014
It generates terrain rather then noise,but you can use it in so many ways
Rating : 50
Jun 21, 2014
This macro creates a cavitymap
Rating : 50
Dec 1, 2014
A macro that will give your terrain the texture and coloring of coastal plains.
Rating : 50
May 10, 2015
WM to UE4 export goodness. Angled-based exporting.
Rating : 50
Jun 23, 2016
A Hue/Saturation/Luminosity Node
Rating : 50
Sep 15, 2016
Creates small stones over the terrain.
Rating : 50
Dec 15, 2016
Carve Striae into Surfaces with Ease
Rating : 50
Feb 18, 2017
A macro that generates planetscape terrains
Rating : 50
Mar 1, 2017
Lightdome Ambient Occlusion
Rating : 50
Feb 25, 2018
Generates larger peaks and sediments for mounts.
Glaciers (by Jakob)
Geological Generator
Rating : 50
Sep 30, 2019
This macro adds glaciers to your terrain.
GlaciersDetails (by Jakob)
Geological Generator
Rating : 50
Sep 30, 2019
Complementary macro for the Glaciers Macro
Rating : 50
May 15, 2020
Editted version of the Snowmelt macro.
Rating : 50
May 8, 2020
Gives your terrain valleys. See decription for 3016+ version.
Rating : 50
Dec 30, 2022
This macro produces a more realistic looking snow line.
Rating : 38
May 27, 2010
Adds vertical ridges to your terrain.
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