Hey folks! Just this morning, the first development build of the ‘Alpine Lakes’ branch of World Machine is now up! ‘Alpine Lakes’ is all about water and the effect it has on your terrain. You can now add automatic lakes and rivers, drive beautiful new texturing based on soil wetness, and even have World Machine […]
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DEV Friday
Hi everyone! It’s a friday night and well past midnight but lots of progress is still being made. Things have been fiendishly busy as we gear up for another major feature release, as well as some other really exciting stuff coming up in the first half of this year. This blog post is long overdue… […]
Just thought I would note that Build 3024 (predominantly a bugfix) went out a few weeks back. Work is proceeding along a couple different lines of development right now; I’ll definitely post more as things firm up for the next dev release. In the interim, I have a question. Does anyone still run 32bit Windows? […]