A few things: As far as new functionality goes, I’ve finished implementing the Mesh Output device. Currently it does NOT create optimized meshes, although that is planned. Even so, combining a lower-tri count mesh with a generated normalmap for the terrain can produce the appearance of quite a high detailed terrain if your engine supports […]
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To See the Wizard
This post has nothing to do strictly with Pro Edition. It does, however, have alot to do with the Standard and Basic editions that will come out following Pro. One common problem when people first pick up WM is that, frankly, they’re not quite sure what to do. Some people learn by the “Columbus Method” […]
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UI Enhancements
Although I’m leaving most UI changes till later, there are some that are simple yet surprisingly powerful. For example, Functional Blocks (Groups): The screenshot above is just from the rough implementation — blocks also are allowed to have text inside them, so that you can commentate on different sections of the network. It seems stupid, […]