Slow update intervals lately, which is appropriate as most progress indicators have slowed down a bit lately. I’ve been mostly hunting down a variety of bugs… Bughunting is honestly going quite a bit slower than I hoped for. I added packet allocation tracking to help with memory-related bugs, and its’ found me a whole host […]
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It’s been a little while since I last posted. A few things have conspired for that. The first, and most major is that I just completed a move across town. The amount of time it takes to do that sometimes blows my mind. On the World Machine front, feature-related progress has been slow. I’ve spent […]
Things are frenetically churning along, but I still can’t resist adding devices that don’t take much development time and have a large payoff. So, as a quick aside from some other work going on: I present a terrain textured with a mask from the new Convex Selector. The device does exactly what it’s name would […]