Categories
World Machine Pro Development

Texturing w/ Roads

Hi guys, Just wanted to post this image which I thought demonstrated a use of mask outputs that I haven’t seen much of yet. I’ve created a basic terrain, eroded and then placed a road into the terrain via a spline path. What’s interesting, is that I’ve then looked at the terrain before and after […]

Categories
World Machine Pro Development

Graphics Bugs

Been working on fixing numerous display bugs lately — one of them turned out to actually be an ATI display driver issue that was fixed in an update, the other another strange driver quirk with a viable workaround. Graphics compatibility vs performance has always been a challenge, as a content tool WM is sometimes run […]

Categories
Day to Day Random Musings Software Design and Programming Topics

On MSVC 2010 and Sales Text

I upgraded to MSVC 2010 yesterday. Primarily for compatibility reasons — MSVC 2005 is not as common anymore and it is getting harder for people to write plugins, etc with it. The back of the box had this beautiful feature list: This is interesting to me as one of the things I’ve been slowly working […]