SEATTLE, July 23rd 2008- After over two years in development, World Machine Software has released the newest edition of its flagship computer graphics application. World Machine 2 is the latest software package enabling digital artists to create and texture realistic computer generated terrain models. It features powerful tools for simulating erosion and other natural effects, and artist-driven control over every aspect of the terrain. The new edition improves upon its predecessor used for the past four years by 3D artists, video game studios, and movie special effect houses alike to create artificial terrain.
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World Machine is the flagship product launched by business founder Stephen Schmitt. He began research and development on terrain generation solutions while studying applied mathematics at the University of Washington in Seattle, Washington, USA. World Machine 1.0 was released in 2005, and has been widely used across the video game and movie industries for creating realistic terrain.
World Machine is a proprietorship based in Seattle, Washington.
To contact or provide feedback, please email one of the following addresses:
| Orders and Licensing Requests: | orders@world-machine.com |
| Customer Support: | support@world-machine.com |
| Press contacts and other Inqueries: | stephen@world-machine.com |