World Machine 2.2 is an evolutionary successor to WM 2, designed to improve the user experience and fix all known issues. Despite being "only" a minor release, WM 2.2 brings many new features to the table!
You can now use routing points to organize your device networks, allowing you to reduce connection clutter and organize devices more logically.
In addition, a variety of other improvements have also been made to the work view and other aspects of the program to allow for smoother workflow.
World Machine 2.2 will be the most stable and tested version to date. Dozens of bugs large and small have been fixed since the previous version.
With the new paging system, running out of memory should be a much rarer experience. World Machine now implements its own virtual memory system to manage world information, saving to and bringing from disk as required.
You can now generally build a much larger world than possible before.
Session files allow you to save the current build status of the devices in your World Machine world file and restore it when you next open the TMD file. You can now work on a project, save your session, then restore it on another day and pick up where you left off without having to do a very lengthy rebuild. These session files will tend to be large, but are invaluable for projects involving large world sizes.
Render Extents can now have differing resolutions for easier management of close-up areas and RGB versus terrain builds.
Additional support has been included for scripting render settings such as resolution and world extents.
There are two major improvements to threading. Firstly, virtually all devices that are processor-intensive now have internal multithreading code. All of your cores can be put to work even when the world file does not lend itself to parallel processing.
In addition, you can now specify a limit on the number of independent build threads in progress at once. This reduces the memory consumption of tiled and multithreaded builds, while still making use of all of the multiprocessing power available.
Several new or improved devices are included in this release, including:
World Machine is now fully compatible with Windows 7 and Vista. The installer also includes the ability to do silent installs, automatic first-run registration, and has full compatibility with standard-level user accounts.