{"id":843,"date":"2019-12-24T22:13:56","date_gmt":"2019-12-24T22:13:56","guid":{"rendered":"https:\/\/www.world-machine.com\/blog\/?p=843"},"modified":"2019-12-24T22:38:34","modified_gmt":"2019-12-24T22:38:34","slug":"lte-feature-2","status":"publish","type":"post","link":"https:\/\/www.world-machine.com\/blog\/2019\/12\/lte-feature-2\/","title":{"rendered":"LTE Feature #2"},"content":{"rendered":"\n<p style=\"background-color:#2e2c2c\" class=\"has-text-color has-background has-normal-font-size has-background-color\">The third post in a series describing the changes afoot for the <a href=\"https:\/\/www.world-machine.com\/blog\/?p=768\">Long Term Evolution<\/a> of World Machine. <\/p>\n\n\n\n<p>Hi folks! This time around, let&#8217;s jump straight to one of the most impactful new features in LTE. From the very beginning of WM, the workflow has always gone something like this:<\/p>\n\n\n\n<ol class=\"wp-block-list\"><li><strong>Create<\/strong>\/connect your devices, set the settings roughly where you want them.<\/li><li><strong>Build<\/strong> the world.<\/li><li><strong>Adjust<\/strong> the settings.<\/li><li><strong>Goto<\/strong> step 2 until satisfied.<\/li><\/ol>\n\n\n\n<p>Well, this changes in LTE.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"525\" height=\"475\" src=\"https:\/\/www.world-machine.com\/blog\/wp-content\/uploads\/2019\/12\/3keiq1.jpg\" alt=\"\" class=\"wp-image-848\" srcset=\"https:\/\/www.world-machine.com\/blog\/wp-content\/uploads\/2019\/12\/3keiq1.jpg 525w, https:\/\/www.world-machine.com\/blog\/wp-content\/uploads\/2019\/12\/3keiq1-300x271.jpg 300w\" sizes=\"auto, (max-width: 525px) 100vw, 525px\" \/><\/figure><\/div>\n\n\n\n<p> For many purposes, step #2 is simply gone. <em>How?<\/em><\/p>\n\n\n\n<p><strong>Progressive, asynchronous previews<\/strong>. This is perhaps the longest-awaited feature for me personally. In fact, if you look in the preferences dialog, there&#8217;s been a disabled &#8220;background previews&#8221; checkbox for <strong>at least 10 years<\/strong>! <\/p>\n\n\n\n<p>I&#8217;ve heard from at least a couple folks concerned that spending time improving the World Machine GUI is a waste. This is a prime example of why I believe the opposite &#8211; LTE branch unlocks powerful new workflows that couldn&#8217;t be created before. <\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Fast, Detailed, and Responsive<\/h3>\n\n\n\n<p>There are two fundamental types of preview actions that now occur in World Machine: Interactive and Refining previews.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>The <strong>interactive preview<\/strong> is what you get when you are <em>actively<\/em> changing a slider\/control. This provides coarse feedback, but more importantly responds instantly to your changes. It is, however, too too low in resolution to give you a good look at your world.<\/li><li>The <strong>refining previe<\/strong>w goes to work as soon as you release the mouse button for any action. It rapidly builds the current views (and then the world) in the background, progressively. Your view simply gets more refined as you wait, but you can keep working if you&#8217;d like with no hiccups, lag, or slowdowns. <\/li><\/ul>\n\n\n\n<p>The combination gives you something great: You can instantly see your changes as you manipulate a control (which doesn&#8217;t always happen with  other applications&#8217; background render schemes), <em>and<\/em> you also get new details rapidly, with no extra clicks or hoops to jump through.<\/p>\n\n\n\n<p>A video is worth a thousand words, so&#8230;. Watch me create a simple 2K terrain in the LTE branch:<\/p>\n\n\n\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"LTE Preview #2 : Background Previews\" width=\"580\" height=\"326\" src=\"https:\/\/www.youtube.com\/embed\/fVwo1FRjHdc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><figcaption>Creating a 2K resolution World in realtime. No builds required.<\/figcaption><\/figure>\n\n\n\n<p>Features like this are exactly why I&#8217;m so excited about the LTE branch! <\/p>\n\n\n\n<p>Some other benefits of the new background build model:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>World Machine doesn&#8217;t block on previews, so your big, slow world will open right away without lag&#8230; even if it has to load lots of data from disk or preview a huge network.<\/li><li>This feature interacts extremely well with two other LTE features that will be discussed next: <strong>exposed edit history<\/strong> and <strong>granular edit tracking<\/strong>. Being able to pop back and forth in your history and see high-res final results of any settings change is amazing. <\/li><\/ul>\n\n\n\n<p>But we&#8217;ll talk about those next time \ud83d\ude42<\/p>\n\n\n\n<p>For now, Merry Christmas to all who celebrate that holiday, and I&#8217;ll see you in the new year!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The third post in a series describing the changes afoot for the Long Term Evolution of World Machine. Hi folks! This time around, let&#8217;s jump straight to one of the most impactful new features in LTE. From the very beginning of WM, the workflow has always gone something like this: Create\/connect your devices, set the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"publish_to_discourse":"","publish_post_category":"20","wpdc_auto_publish_overridden":"","wpdc_topic_tags":"","wpdc_pin_topic":"","wpdc_pin_until":"","discourse_post_id":"29951","discourse_permalink":"https:\/\/forum.world-machine.com\/t\/lte-feature-2\/5070","wpdc_publishing_response":"success","wpdc_publishing_error":"","footnotes":""},"categories":[18,2],"tags":[],"class_list":["post-843","post","type-post","status-publish","format-standard","hentry","category-lte","category-world-machine-development-news"],"_links":{"self":[{"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/posts\/843","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/comments?post=843"}],"version-history":[{"count":12,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/posts\/843\/revisions"}],"predecessor-version":[{"id":863,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/posts\/843\/revisions\/863"}],"wp:attachment":[{"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/media?parent=843"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/categories?post=843"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/tags?post=843"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}