{"id":79,"date":"2007-04-07T20:40:47","date_gmt":"2007-04-07T20:40:47","guid":{"rendered":"http:\/\/world-machine.com\/blog\/?p=79"},"modified":"2007-04-07T23:24:57","modified_gmt":"2007-04-07T23:24:57","slug":"wm20-progress-and-polishing","status":"publish","type":"post","link":"https:\/\/www.world-machine.com\/blog\/2007\/04\/wm20-progress-and-polishing\/","title":{"rendered":"WM2.0, Progress, and Polishing"},"content":{"rendered":"<p>Much of the work over the last week has been focused on user interface issues. This is an area that it&#8217;s possible to make rapid and daily progress on, which is a huge plus &#8212; to be able to check off three to four tasks on the todo list every day is gratifying.<br \/>\nSometimes it&#8217;s a bit distressing to realize how much time and effort is going into &#8220;trivial&#8221; things like user interface issues, usability, and polishing. When compared to implementing new\/unique\/exciting features, it&#8217;s much less satisfying. However, I&#8217;m convinced it&#8217;s one of the more important jobs &#8212; it&#8217;s astounding what a difference in user comfort it makes.<\/p>\n<p>Although I&#8217;ve been referring to most of the work being done as being done on &#8220;World Machine Pro&#8221;, that&#8217;s not quite accurate &#8212; what I&#8221;m working on is actually World Machine 2. But since there&#8217;s 3 trim levels  (Basic\/Standard\/Professional), when the Pro level is complete, all of them are &#8212; Basic and Standard are achieved by limiting in some fashion all of the abilities of the Pro edition. The current candidates for Professional-only features are the Tiling system, Multithreading,\u00c2\u00a0 Automation Scripting, and possibly a few other things.<\/p>\n<p>Since these blog posts always seem to need a picture, here&#8217;s an example of the improved 3D View &#8220;render&#8221; button. It&#8217;s been a longstanding complaint that you can&#8217;t see greater than 1024&#215;1024 resolution in the 3D View, making it hard to see what high-resolution builds actually look like. You can now press a render button in the 3D view and have it draw the current scene in full detail. It still uses OpenGL, and is identical in color\/lighting\/etc except it is focused on a static render rather than interactivity, allowing the use of the arbitrarily large terrain. As soon as you move the camera the view will revert to the previous resolution.<\/p>\n<p>Here&#8217;s a comparison of a 2048&#215;2048 terrain, before and after the &#8220;render&#8221; button was pressed.<\/p>\n<p><a target=\"_blank\" href=\"http:\/\/world-machine.com\/blog\/wp-content\/uploads\/2007\/04\/show_3dsnapshot.jpg\"><img decoding=\"async\" alt=\"show_3dsnapshot.jpg\" id=\"image78\" src=\"http:\/\/world-machine.com\/blog\/wp-content\/uploads\/2007\/04\/show_3dsnapshot.jpg\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Much of the work over the last week has been focused on user interface issues. This is an area that it&#8217;s possible to make rapid and daily progress on, which is a huge plus &#8212; to be able to check off three to four tasks on the todo list every day is gratifying. Sometimes it&#8217;s [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"publish_to_discourse":"","publish_post_category":"","wpdc_auto_publish_overridden":"","wpdc_topic_tags":"","wpdc_pin_topic":"","wpdc_pin_until":"","discourse_post_id":"","discourse_permalink":"","wpdc_publishing_response":"","wpdc_publishing_error":"","footnotes":""},"categories":[2,4],"tags":[],"class_list":["post-79","post","type-post","status-publish","format-standard","hentry","category-world-machine-development-news","category-world-machine-pro-development"],"_links":{"self":[{"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/posts\/79","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/comments?post=79"}],"version-history":[{"count":0,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/posts\/79\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/media?parent=79"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/categories?post=79"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/tags?post=79"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}