{"id":56,"date":"2006-10-24T23:39:25","date_gmt":"2006-10-24T23:39:25","guid":{"rendered":"http:\/\/world-machine.com\/blog\/?p=56"},"modified":"2006-10-24T23:41:42","modified_gmt":"2006-10-24T23:41:42","slug":"new-preview-images","status":"publish","type":"post","link":"https:\/\/www.world-machine.com\/blog\/2006\/10\/new-preview-images\/","title":{"rendered":"new Preview Images"},"content":{"rendered":"<p>It&#8217;s been a little while since I posted an image from WM Pro, so here&#8217;s another output result from a test file a bit ago:<\/p>\n<p><a href=\"http:\/\/world-machine.com\/blog\/wp-content\/uploads\/2006\/10\/tease6.jpg\"><img decoding=\"async\" alt=\"tease6.jpg\" id=\"image55\" src=\"http:\/\/world-machine.com\/blog\/wp-content\/uploads\/2006\/10\/tease6.jpg\" \/><\/a><\/p>\n<p>The mountains were defined by layout shapes guiding a perlin generator, routed through regular+thermal erosion for the geometry modelling. The texturing was done quickly by dropping in one of a couple coverage macros I created.<\/p>\n<p>Since we&#8217;ve seen several of these &#8220;final result&#8221; images so far but I&#8217;ve been pretty close-lipped about what the creation process is. So I&#8217;m going to post a few screenshots of the creation process as well to give you an idea.<\/p>\n<p>Here&#8217;s the Layout Shapes defining the mountain ridges:<\/p>\n<p><img decoding=\"async\" id=\"image57\" alt=\"tease6b.jpg\" src=\"http:\/\/world-machine.com\/blog\/wp-content\/uploads\/2006\/10\/tease6b.jpg\" \/><\/p>\n<p>I&#8217;ve cropped out most of the UI as it&#8217;s still not in finalized form, but you get the idea&#8230; Next, here&#8217;s the device graph to produce the first image:<\/p>\n<p><img decoding=\"async\" id=\"image58\" alt=\"tease6c.jpg\" src=\"http:\/\/world-machine.com\/blog\/wp-content\/uploads\/2006\/10\/tease6c.jpg\" \/><\/p>\n<p>As you can see, Layout Shapes are contained within a Layout Generator device that neatly sits in the device graph like any other. You can have many different Layout Generator devices to create different sets of shapes for different purposes; One might create landform shapes, another might provide fine-tuning of effect application locations, etc.<\/p>\n<p>Also note that the coverage\/texturing ability can be abstracted via macros to complete simplicity. To go from the typical WM 1.0 height-color-mapped output to a nice output texture required only dropping in a &#8220;Basic Coverage&#8221; texturing macro and then picking some colors in the properties window for the macro. Dead simple. To export the texture map in addition to the heightfield, one would simply add a &#8220;Bitmap output&#8221; device, and connect the output to that.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s been a little while since I posted an image from WM Pro, so here&#8217;s another output result from a test file a bit ago: The mountains were defined by layout shapes guiding a perlin generator, routed through regular+thermal erosion for the geometry modelling. The texturing was done quickly by dropping in one of a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"publish_to_discourse":"","publish_post_category":"","wpdc_auto_publish_overridden":"","wpdc_topic_tags":"","wpdc_pin_topic":"","wpdc_pin_until":"","discourse_post_id":"","discourse_permalink":"","wpdc_publishing_response":"","wpdc_publishing_error":"","footnotes":""},"categories":[2,4],"tags":[],"class_list":["post-56","post","type-post","status-publish","format-standard","hentry","category-world-machine-development-news","category-world-machine-pro-development"],"_links":{"self":[{"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/posts\/56","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/comments?post=56"}],"version-history":[{"count":0,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/posts\/56\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/media?parent=56"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/categories?post=56"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/tags?post=56"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}