{"id":254,"date":"2011-09-16T20:13:37","date_gmt":"2011-09-16T20:13:37","guid":{"rendered":"http:\/\/world-machine.com\/blog\/?p=254"},"modified":"2011-09-16T20:13:37","modified_gmt":"2011-09-16T20:13:37","slug":"texturing-w-roads","status":"publish","type":"post","link":"https:\/\/www.world-machine.com\/blog\/2011\/09\/texturing-w-roads\/","title":{"rendered":"Texturing w\/ Roads"},"content":{"rendered":"<p>Hi guys,<\/p>\n<p>Just wanted to post this image which I thought demonstrated a use of mask outputs that I haven&#8217;t seen much of yet.<\/p>\n<p>I&#8217;ve created a basic terrain, eroded and then placed a road into the terrain via a spline path.<\/p>\n<p>What&#8217;s interesting, is that I&#8217;ve then looked at the terrain before and after the road insertion to determine the areas that have been cut, and the areas filled, and then textured them appropriately:<\/p>\n<figure id=\"attachment_255\" aria-describedby=\"caption-attachment-255\" style=\"width: 1024px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/world-machine.com\/blog\/wp-content\/uploads\/2011\/09\/splines-texturing.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-255\" title=\"Spline Texturing Example\" src=\"http:\/\/world-machine.com\/blog\/wp-content\/uploads\/2011\/09\/splines-texturing.jpg\" alt=\"\" width=\"1024\" height=\"819\" srcset=\"https:\/\/www.world-machine.com\/blog\/wp-content\/uploads\/2011\/09\/splines-texturing.jpg 1024w, https:\/\/www.world-machine.com\/blog\/wp-content\/uploads\/2011\/09\/splines-texturing-300x239.jpg 300w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><figcaption id=\"caption-attachment-255\" class=\"wp-caption-text\">Capturing cuts and fills<\/figcaption><\/figure>\n<p>What struck me how simple this information was to extract from the WM network, but how bloody useful it is to anyone doing paths on terrains!<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hi guys, Just wanted to post this image which I thought demonstrated a use of mask outputs that I haven&#8217;t seen much of yet. I&#8217;ve created a basic terrain, eroded and then placed a road into the terrain via a spline path. What&#8217;s interesting, is that I&#8217;ve then looked at the terrain before and after [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"publish_to_discourse":"","publish_post_category":"","wpdc_auto_publish_overridden":"","wpdc_topic_tags":"","wpdc_pin_topic":"","wpdc_pin_until":"","discourse_post_id":"","discourse_permalink":"","wpdc_publishing_response":"","wpdc_publishing_error":"","footnotes":""},"categories":[4],"tags":[],"class_list":["post-254","post","type-post","status-publish","format-standard","hentry","category-world-machine-pro-development"],"_links":{"self":[{"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/posts\/254","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/comments?post=254"}],"version-history":[{"count":2,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/posts\/254\/revisions"}],"predecessor-version":[{"id":257,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/posts\/254\/revisions\/257"}],"wp:attachment":[{"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/media?parent=254"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/categories?post=254"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/tags?post=254"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}