{"id":14,"date":"2006-04-15T08:38:59","date_gmt":"2006-04-15T08:38:59","guid":{"rendered":"http:\/\/world-machine.com\/blog\/?p=14"},"modified":"2006-04-15T08:43:58","modified_gmt":"2006-04-15T08:43:58","slug":"inching-towards-big-things","status":"publish","type":"post","link":"https:\/\/www.world-machine.com\/blog\/2006\/04\/inching-towards-big-things\/","title":{"rendered":"Inching towards Big Things"},"content":{"rendered":"<p>The Tiled File Input Device is pretty much done now. All that remains is adding the multiresolution cache, which will be a big help for huge datasets but is not strictly necessary. Speaking of which&#8230;<br \/>\nI just got done building a 1.6GB dataset for testing tiled input\/output. Clocking in at around 5.5hrs of build time on my Athlon64 3000, it&#8217;s a good test for both the tiled output and input systems. Spanning a region from the &#8220;Explore 3 &#8211; Nice World&#8221; tmd file, it consists of a seamless 20&#215;20 tileset of 1024&#215;1024 tiles (that&#8217;s 20,480 x 20,480 if you&#8217;re counting). Note that to facilitate inter-tile blending the actual temporary dataset on disk sits needed up to 2GB (each tile is built at a higher resolution of 1250&#215;1250 across a larger geometric region and then blended across the shared region).<\/p>\n<p>Getting very close to the first alpha test release. I&#8217;m going to backload alot of the remaining work in order to get the first Alpha version out ASAP. Mostly to be able to get feedback about the tiled system \/ multithreading \/ layout mode of Pro. Everything besides those is pretty much still in progress, but the feedback and bugs can start on those already. \ud83d\ude42<\/p>\n<p>Layout mode in particular is going to need a lot of feedback and refinement, as it is an entirely different and extremely powerful direction; but with that potential lies the necessity of alot of streamlining\/UI work\/thought to make sure that it works as well as it should.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Tiled File Input Device is pretty much done now. All that remains is adding the multiresolution cache, which will be a big help for huge datasets but is not strictly necessary. Speaking of which&#8230; I just got done building a 1.6GB dataset for testing tiled input\/output. Clocking in at around 5.5hrs of build time [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"publish_to_discourse":"","publish_post_category":"","wpdc_auto_publish_overridden":"","wpdc_topic_tags":"","wpdc_pin_topic":"","wpdc_pin_until":"","discourse_post_id":"","discourse_permalink":"","wpdc_publishing_response":"","wpdc_publishing_error":"","footnotes":""},"categories":[2,4],"tags":[],"class_list":["post-14","post","type-post","status-publish","format-standard","hentry","category-world-machine-development-news","category-world-machine-pro-development"],"_links":{"self":[{"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/posts\/14","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/comments?post=14"}],"version-history":[{"count":0,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/posts\/14\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/media?parent=14"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/categories?post=14"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/tags?post=14"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}