{"id":83,"date":"2007-05-12T20:38:08","date_gmt":"2007-05-12T20:38:08","guid":{"rendered":"http:\/\/world-machine.com\/blog\/?p=83"},"modified":"2007-05-12T20:38:08","modified_gmt":"2007-05-12T20:38:08","slug":"development-dead-ends","status":"publish","type":"post","link":"https:\/\/www.world-machine.com\/blog\/2007\/05\/development-dead-ends\/","title":{"rendered":"Development Dead-Ends"},"content":{"rendered":"<p>When creating new features and improvements, it&#8217;s inevitable that some just don&#8217;t turn out. Maybe it doesn&#8217;t work as well as it needs to, or isn&#8217;t as effective as hoped, or just plain doesn&#8217;t work. You end up with a lot of time invested in a dead-end development wise. I&#8217;m used to dealing with these, as they&#8217;re unavoidable when you&#8217;re attempting new and interesting things.<\/p>\n<p>What does annoy me, however, is spending a day or two purely dealing with Windows\/MFC\/User-Interface issues. I&#8217;ve continued using the MFC framework for one very good and simple reason : it&#8217;s what I started the project using. The trap of always upgrading to some new whiz-bang framework is one I&#8217;ve avoided, but the flip side of that is having to wade through a host of issues for something simple when it seems on the surface that they should &#8220;just work&#8221;. Such is the case with using MFC and sending windows messages across threads and DLL boundaries. There&#8217;s a whole host of things that have to be correct here, and some of them are the opposite of other necessary design decisions.<\/p>\n<p>I&#8217;ve long wanted a new GUI framework for WM. That&#8217;s not going to happen for many reasons &#8212; the creation of such a beast is at a minimum many months&#8217; work of essentially re-creating the wheel, time that I don&#8217;t have to spend right now. But sometimes, dealing with stuff like the above, I really want to. \ud83d\ude42<\/p>\n","protected":false},"excerpt":{"rendered":"<p>When creating new features and improvements, it&#8217;s inevitable that some just don&#8217;t turn out. Maybe it doesn&#8217;t work as well as it needs to, or isn&#8217;t as effective as hoped, or just plain doesn&#8217;t work. You end up with a lot of time invested in a dead-end development wise. I&#8217;m used to dealing with these, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"publish_to_discourse":"","publish_post_category":"","wpdc_auto_publish_overridden":"","wpdc_topic_tags":"","wpdc_pin_topic":"","wpdc_pin_until":"","discourse_post_id":"","discourse_permalink":"","wpdc_publishing_response":"","wpdc_publishing_error":"","footnotes":""},"categories":[2,4],"tags":[],"class_list":["post-83","post","type-post","status-publish","format-standard","hentry","category-world-machine-development-news","category-world-machine-pro-development"],"_links":{"self":[{"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/posts\/83","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/comments?post=83"}],"version-history":[{"count":0,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/posts\/83\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/media?parent=83"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/categories?post=83"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.world-machine.com\/blog\/wp-json\/wp\/v2\/tags?post=83"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}