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World Machine Development News World Machine Pro Development

Odds and Ends

It’s always amazing to me to realize just how much the 80/20 rule applies to software development. 80% of the code takes 20% of the time; 20% of the code takes 80%. Spent most of this week fiddling with performance issues, bugs and other development gremlins. The Tiled File Input device now has a basic […]

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World Machine Development News World Machine Pro Development

Rainbow World!

… Annnd, before I go, this post brought to you by a few too many hours straight coding: I wish I could say this had some vague bit of usefulness, but it really doesn’t. It’s just a random H-S-B colored procedural draped across the terrain. Why? Because I thought it looked sort of cool. 🙂 […]

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World Machine Development News World Machine Pro Development

Inching towards Big Things

The Tiled File Input Device is pretty much done now. All that remains is adding the multiresolution cache, which will be a big help for huge datasets but is not strictly necessary. Speaking of which… I just got done building a 1.6GB dataset for testing tiled input/output. Clocking in at around 5.5hrs of build time […]